Here I've converted my Maya drone model into mud-box and sculpt in detail mostly using the wax tool on 3.50 strength I then made a paint layer and painted on the detail using my concept art as a reference I'm now going to bake down the light maps and paint layers into the lower poly model. I found this to be allot faster and efficient method to creating characters then just only modelling them in Maya, since mud box is more of a sculpting program. And also mud-box is great for getting that organic look we wanted for the aliens.
No comments:
Post a Comment